weatherless...................74.70124% offense.......................38.09773% balance.......................27.15089% sun...........................22.40518% voltturn......................20.49993% stall.........................19.08185% hyperoffense..................13.94165% choice........................ 4.58906% dragmag....................... 3.75288% rain.......................... 2.43267% sunoffense.................... 2.10585% trickroom..................... 1.86699% semistall..................... 1.72788% tricksun...................... 1.27109% hail.......................... 0.55011% trickhail..................... 0.41000% sunstall...................... 0.31416% multiweather.................. 0.13662% rainoffense................... 0.11362% monotype...................... 0.08975% monofire...................... 0.08341% sand.......................... 0.04995% hailoffense................... 0.00703% monoelectric.................. 0.00360% monodark...................... 0.00255% rainstall..................... 0.00130% monoflying.................... 0.00125% allweather.................... 0.00084% monowater..................... 0.00004% mononormal.................... 0.00004% monorock...................... 0.00004% monopoison.................... 0.00004% monobug....................... 0.00002% monosteel..................... 0.00002% tailwind...................... 0.00002% monopsychic................... 0.00000% monograss..................... 0.00000% sandoffense................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.286) -2.0|# |####### -1.0|#################### |####################### 0.0|############################## |############# +1.0|###### |# +2.0|##### |#### +3.0|############## | more negative = more offensive, more positive = more stall one # = 0.80%