weatherless...................57.86673% offense.......................45.98621% balance.......................44.94404% sun...........................15.17985% rain..........................12.15518% sand.......................... 9.98956% hail.......................... 7.68533% hyperoffense.................. 4.35091% semistall..................... 4.06855% trickroom..................... 3.90769% multiweather.................. 2.63365% monotype...................... 2.49161% tailwind...................... 1.61116% tricksun...................... 0.73585% voltturn...................... 0.70590% stall......................... 0.65028% monoice....................... 0.62633% gravity....................... 0.48001% sunoffense.................... 0.42867% dragmag....................... 0.39530% rainoffense................... 0.30974% monowater..................... 0.27552% monoelectric.................. 0.23616% monoghost..................... 0.21049% trickrain..................... 0.20621% monograss..................... 0.18995% hailoffense................... 0.17284% batonpass..................... 0.16856% mononormal.................... 0.14118% sandoffense................... 0.13605% monofighting.................. 0.13348% monobug....................... 0.12578% tricksand..................... 0.11979% monofairy..................... 0.11294% monoground.................... 0.11123% trickhail..................... 0.10182% monodark...................... 0.07786% monofire...................... 0.07615% monodragon.................... 0.06417% trapper....................... 0.05562% monopoison.................... 0.03508% sandstall..................... 0.02909% monopsychic................... 0.02824% monoflying.................... 0.02054% hailstall..................... 0.02054% monorock...................... 0.01797% monosteel..................... 0.01283% sunstall...................... 0.01112% rainstall..................... 0.00941% swagplay...................... 0.00685% Stalliness (mean: 0.003) -1.5|## |### -1.0|####### |############ -0.5|##################### |############################# 0.0|############################## |############################ +0.5|#################### |############ +1.0|###### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.57%