weatherless...................51.84535% offense.......................46.25932% balance.......................45.77410% sun...........................17.27726% rain..........................13.60981% sand..........................12.39657% hail.......................... 7.87274% trickroom..................... 4.34659% semistall..................... 3.69582% hyperoffense.................. 3.61537% multiweather.................. 2.78095% tailwind...................... 2.28824% monotype...................... 2.13039% tricksun...................... 0.90923% voltturn...................... 0.75236% stall......................... 0.65539% monoice....................... 0.64292% dragmag....................... 0.46390% sunoffense.................... 0.41201% rainoffense................... 0.38437% gravity....................... 0.35914% trickrain..................... 0.23947% monowater..................... 0.21132% monoelectric.................. 0.19013% hailoffense................... 0.18057% monoghost..................... 0.17648% monofighting.................. 0.15409% tricksand..................... 0.14580% sandoffense................... 0.14270% mononormal.................... 0.12799% monograss..................... 0.10748% monoground.................... 0.10252% trickhail..................... 0.08874% monodragon.................... 0.08069% monofairy..................... 0.07966% batonpass..................... 0.06840% monodark...................... 0.06016% monobug....................... 0.05943% trapper....................... 0.05732% monofire...................... 0.05665% monopsychic................... 0.03439% monopoison.................... 0.02773% sandstall..................... 0.02193% hailstall..................... 0.01976% sunstall...................... 0.01096% monoflying.................... 0.01090% rainstall..................... 0.00716% monosteel..................... 0.00432% monorock...................... 0.00420% swagplay...................... 0.00268% Stalliness (mean: 0.014) -1.5|# |### -1.0|###### |########## -0.5|#################### |############################# 0.0|############################## |############################ +0.5|################### |########### +1.0|###### |### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%