offense.......................47.16944% balance.......................46.85593% weatherless...................43.08865% sun...........................20.01104% sand..........................17.73712% rain..........................16.29745% hail.......................... 6.01416% trickroom..................... 3.43917% semistall..................... 3.07137% multiweather.................. 2.98947% tailwind...................... 2.33187% hyperoffense.................. 2.04693% monotype...................... 1.18932% voltturn...................... 0.96955% stall......................... 0.85633% dragmag....................... 0.68206% tricksun...................... 0.48046% rainoffense................... 0.47906% monoice....................... 0.46561% sunoffense.................... 0.23097% trickrain..................... 0.20370% gravity....................... 0.19321% monoghost..................... 0.15942% hailoffense................... 0.12775% tricksand..................... 0.12664% monowater..................... 0.11464% monoelectric.................. 0.08484% trickhail..................... 0.07922% monofairy..................... 0.06433% sandoffense................... 0.06398% trapper....................... 0.05762% monopsychic................... 0.05110% monograss..................... 0.05077% monofire...................... 0.04441% monoground.................... 0.04395% mononormal.................... 0.03885% monofighting.................. 0.03362% monodark...................... 0.02163% sandstall..................... 0.01192% sunstall...................... 0.00938% monobug....................... 0.00646% monopoison.................... 0.00572% batonpass..................... 0.00283% monoflying.................... 0.00249% hailstall..................... 0.00154% monodragon.................... 0.00145% swagplay...................... 0.00012% monorock...................... 0.00005% rainstall..................... 0.00003% monosteel..................... 0.00000% Stalliness (mean: 0.031) -1.5| |# -1.0|### |######### -0.5|################# |############################# 0.0|############################# |############################## +0.5|################# |######## +1.0|#### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%