balance.......................55.87755% offense.......................41.46068% weatherless...................37.07397% sand..........................22.99824% rain..........................21.67587% sun...........................19.07230% multiweather.................. 3.78417% hail.......................... 3.12380% trickroom..................... 2.09412% semistall..................... 1.82581% voltturn...................... 1.80099% tailwind...................... 1.27497% hyperoffense.................. 0.79216% dragmag....................... 0.76519% monotype...................... 0.39926% monoice....................... 0.22317% rainoffense................... 0.13502% tricksand..................... 0.10197% gravity....................... 0.09871% tricksun...................... 0.09825% trickrain..................... 0.08695% sunoffense.................... 0.08404% trickhail..................... 0.07777% hailoffense................... 0.07530% monofire...................... 0.04671% sandoffense................... 0.04462% monoghost..................... 0.04453% stall......................... 0.04379% monopsychic................... 0.03370% monowater..................... 0.01885% monoelectric.................. 0.01828% trapper....................... 0.01486% monoground.................... 0.00395% monograss..................... 0.00240% monodark...................... 0.00235% monofairy..................... 0.00198% mononormal.................... 0.00195% sunstall...................... 0.00110% monoflying.................... 0.00103% sandstall..................... 0.00061% monobug....................... 0.00023% batonpass..................... 0.00012% monofighting.................. 0.00010% monopoison.................... 0.00005% swagplay...................... 0.00002% rainstall..................... 0.00000% hailstall..................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: 0.056) -1.5| | -1.0|# |#### -0.5|########## |################ 0.0|################## |############################## +0.5|############ |##### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.00%