weatherless...................67.33832% offense.......................60.88753% balance.......................18.44117% hyperoffense..................17.99169% sun...........................12.15560% sand..........................10.87652% hail.......................... 6.73655% rain.......................... 6.42890% voltturn...................... 3.56227% multiweather.................. 3.26096% semistall..................... 2.19083% sunoffense.................... 1.99864% monotype...................... 1.59958% sandoffense................... 1.57273% rainoffense................... 1.36551% trickroom..................... 1.31745% tricksun...................... 1.18968% hailoffense................... 0.82065% dragmag....................... 0.49278% stall......................... 0.48879% monobug....................... 0.23682% monoflying.................... 0.22267% monosteel..................... 0.21065% monorock...................... 0.16242% monoice....................... 0.15884% monograss..................... 0.14466% monoelectric.................. 0.10966% batonpass..................... 0.10179% mononormal.................... 0.09591% monowater..................... 0.08528% gravity....................... 0.07286% monofighting.................. 0.06873% monofire...................... 0.05112% sandstall..................... 0.04189% sunstall...................... 0.04152% hailstall..................... 0.03387% tricksand..................... 0.02804% monofairy..................... 0.02725% monodark...................... 0.02556% tailwind...................... 0.01836% Stalliness (mean: -0.462) -2.0|## |## -1.5|######## |######### -1.0|###################### |############################## -0.5|############################## |######################### 0.0|################### |######### +0.5|###### |###### +1.0|### |## +1.5| |# +2.0| more negative = more offensive, more positive = more stall one # = 0.57%