offense.......................54.76123% weatherless...................47.99641% hyperoffense..................26.93015% sun...........................21.09468% balance.......................15.50542% rain..........................15.08672% sand..........................14.49733% voltturn......................12.66500% hail..........................10.20289% multiweather.................. 7.65645% sunoffense.................... 7.05870% rainoffense................... 4.11675% trickroom..................... 3.23063% tricksun...................... 3.23063% semistall..................... 2.76112% sandoffense................... 1.21097% hailoffense................... 0.72123% monotype...................... 0.21848% monobug....................... 0.18947% stall......................... 0.04207% monorock...................... 0.02901% sunstall...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.596) -2.0|### |# -1.5|################ |######### -1.0|############################## |############################# -0.5|################### |########################## 0.0|######## |####### +0.5| |########## +1.0|### |## +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.61%