weatherless...................90.99745% offense.......................52.46414% balance.......................31.26383% hyperoffense..................12.30215% voltturn...................... 4.29259% sun........................... 3.56749% rain.......................... 2.79724% semistall..................... 2.59768% sand.......................... 2.51332% monotype...................... 1.87199% trickroom..................... 1.49820% stall......................... 1.37219% hail.......................... 0.79289% multiweather.................. 0.66839% choice........................ 0.47248% tailwind...................... 0.36102% sunoffense.................... 0.34352% dragmag....................... 0.28586% monopsychic................... 0.26988% monofire...................... 0.25542% monosteel..................... 0.25460% monoflying.................... 0.19747% monoghost..................... 0.17475% monopoison.................... 0.16225% monofairy..................... 0.13974% rainoffense................... 0.13734% monobug....................... 0.13242% monowater..................... 0.12402% monofighting.................. 0.11997% monoelectric.................. 0.08937% sandoffense................... 0.07425% monorock...................... 0.05179% trickrain..................... 0.05055% monograss..................... 0.04244% monodark...................... 0.04047% gravity....................... 0.03513% hailoffense................... 0.03200% monodragon.................... 0.02232% mononormal.................... 0.01897% monoice....................... 0.01826% monoground.................... 0.01563% sandstall..................... 0.01377% hailstall..................... 0.00402% Stalliness (mean: -0.236) |## -1.5|#### |########### -1.0|################# |######################### -0.5|############################## |########################### 0.0|####################### |##################### +0.5|################ |######## +1.0|#### |## +1.5|# | +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%