weatherless...................91.32045% offense.......................41.95633% balance.......................35.31529% hyperoffense..................15.26050% voltturn...................... 8.99155% sand.......................... 4.44519% trickroom..................... 3.97476% stall......................... 3.79251% semistall..................... 3.67537% sun........................... 3.64077% rain.......................... 1.58375% multiweather.................. 1.25214% hail.......................... 0.26199% tailwind...................... 0.19101% dragmag....................... 0.13525% monotype...................... 0.11655% choice........................ 0.09449% rainoffense................... 0.07819% gravity....................... 0.05746% sunoffense.................... 0.05157% monobug....................... 0.03227% monofire...................... 0.03176% monoghost..................... 0.01349% monopoison.................... 0.01294% monosteel..................... 0.01120% monoflying.................... 0.00887% monofairy..................... 0.00555% trickrain..................... 0.00512% sandoffense................... 0.00336% monorock...................... 0.00107% monoelectric.................. 0.00098% monograss..................... 0.00054% monowater..................... 0.00017% monopsychic................... 0.00006% monofighting.................. 0.00003% sandstall..................... 0.00000% monodragon.................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.125) |#### -1.5|### |############### -1.0|################### |######################### -0.5|############################## |################ 0.0|################ |######################## +0.5|########################### |############# +1.0|###### |## +1.5|## |# +2.0|### | +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%