weatherless...................89.45738% offense.......................68.54091% balance.......................30.00050% sun........................... 3.52890% rain.......................... 3.39455% hail.......................... 2.33819% sand.......................... 1.64206% hyperoffense.................. 1.34438% multiweather.................. 0.35604% dragmag....................... 0.26535% semistall..................... 0.11420% tailwind...................... 0.10077% sunoffense.................... 0.04031% rainoffense................... 0.03023% voltturn...................... 0.02771% gravity....................... 0.02099% hailoffense................... 0.01134% trickroom..................... 0.00882% sandoffense................... 0.00756% trapper....................... 0.00756% batonpass..................... 0.00210% monotype...................... 0.00126% monowater..................... 0.00042% swagplay...................... 0.00042% monopsychic................... 0.00042% tricksun...................... 0.00042% monoflying.................... 0.00042% Stalliness (mean: -0.190) -1.2|# |# -1.0|### |##### -0.8|######## |############ -0.6|################# |##################### -0.4|########################## |############################# -0.2|############################## |############################# 0.0|########################## |###################### +0.2|################# |############ +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%