weatherless...................61.35123% offense.......................46.62464% balance.......................40.23384% sun...........................15.00597% rain..........................11.54509% sand.......................... 8.31354% hyperoffense.................. 7.24973% trickroom..................... 7.11185% hail.......................... 6.17968% semistall..................... 4.82970% monotype...................... 4.29371% multiweather.................. 2.22905% tailwind...................... 1.58914% voltturn...................... 1.32241% stall......................... 1.06210% sunoffense.................... 0.89675% monowater..................... 0.87471% tricksun...................... 0.71854% choice........................ 0.71532% monoice....................... 0.64372% monoelectric.................. 0.44528% tricksand..................... 0.37740% monoghost..................... 0.31654% rainoffense................... 0.30742% sandoffense................... 0.30598% monorock...................... 0.30462% trickrain..................... 0.23860% monofire...................... 0.23706% monopsychic................... 0.23439% dragmag....................... 0.22160% mononormal.................... 0.20595% batonpass..................... 0.20288% hailoffense................... 0.20055% monograss..................... 0.15821% monobug....................... 0.14752% monopoison.................... 0.13821% trickhail..................... 0.12678% monofighting.................. 0.12188% gravity....................... 0.10729% rainstall..................... 0.09546% monoflying.................... 0.09053% monodark...................... 0.08989% monoground.................... 0.08853% monofairy..................... 0.08476% sandstall..................... 0.08085% monosteel..................... 0.07352% sunstall...................... 0.05865% trapper....................... 0.04814% monodragon.................... 0.04193% hailstall..................... 0.03787% allweather.................... 0.01442% swagplay...................... 0.00338% Stalliness (mean: -0.052) |# -1.5|## |##### -1.0|########### |################# -0.5|######################### |############################# 0.0|############################## |########################### +0.5|################### |############ +1.0|######## |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%