weatherless...................52.95111% balance.......................48.48619% offense.......................43.74108% sun...........................20.46226% sand..........................12.68670% trickroom.....................10.96803% rain..........................10.83437% hail.......................... 5.52431% hyperoffense.................. 4.24960% tailwind...................... 3.76183% semistall..................... 3.15575% multiweather.................. 2.35871% monotype...................... 1.58924% voltturn...................... 1.18077% tricksun...................... 1.13485% choice........................ 0.89606% tricksand..................... 0.83460% sunoffense.................... 0.54547% stall......................... 0.36739% monoice....................... 0.36158% monowater..................... 0.28438% trickrain..................... 0.24815% trickhail..................... 0.24705% dragmag....................... 0.23655% monorock...................... 0.18201% rainoffense................... 0.17109% monoelectric.................. 0.13206% sandoffense................... 0.11459% monofire...................... 0.09943% hailoffense................... 0.09073% monoground.................... 0.06605% gravity....................... 0.06081% monopsychic................... 0.06081% mononormal.................... 0.06060% batonpass..................... 0.06032% sandstall..................... 0.05410% monofairy..................... 0.05157% monoghost..................... 0.04964% monobug....................... 0.04603% monopoison.................... 0.03895% monofighting.................. 0.03289% monoflying.................... 0.02776% monodark...................... 0.02769% monosteel..................... 0.02555% monograss..................... 0.02369% rainstall..................... 0.02222% hailstall..................... 0.02161% monodragon.................... 0.01863% trapper....................... 0.01366% sunstall...................... 0.01247% swagplay...................... 0.00013% allweather.................... 0.00001% Stalliness (mean: 0.001) | -1.5|# |## -1.0|##### |######### -0.5|################## |###################### 0.0|############################## |####################### +0.5|################## |######### +1.0|##### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.69%