balance.......................54.96222% weatherless...................51.18275% offense.......................42.23133% sun...........................26.95625% trickroom.....................14.99793% sand..........................12.26096% rain.......................... 8.18286% tailwind...................... 3.56629% hail.......................... 2.88762% tricksand..................... 1.44802% multiweather.................. 1.41829% hyperoffense.................. 1.27876% semistall..................... 1.21976% tricksun...................... 0.49654% dragmag....................... 0.49361% voltturn...................... 0.48477% monotype...................... 0.45152% choice........................ 0.35066% stall......................... 0.30792% monoice....................... 0.10822% sunoffense.................... 0.10470% trickrain..................... 0.09151% trickhail..................... 0.08530% monowater..................... 0.07654% monorock...................... 0.05435% rainoffense................... 0.05101% monoground.................... 0.04779% sandstall..................... 0.03661% hailoffense................... 0.03255% monoelectric.................. 0.02727% sandoffense................... 0.02451% monofire...................... 0.02424% gravity....................... 0.02118% mononormal.................... 0.01922% monofairy..................... 0.01586% monoghost..................... 0.01524% monodragon.................... 0.01258% batonpass..................... 0.01237% monopsychic................... 0.00997% monodark...................... 0.00878% monofighting.................. 0.00852% monoflying.................... 0.00784% hailstall..................... 0.00602% rainstall..................... 0.00509% monobug....................... 0.00482% monopoison.................... 0.00443% monosteel..................... 0.00297% monograss..................... 0.00288% trapper....................... 0.00276% sunstall...................... 0.00060% swagplay...................... 0.00001% allweather.................... 0.00000% Stalliness (mean: 0.072) | -1.5| | -1.0|# |### -0.5|########### |##################### 0.0|############################## |################# +0.5|############# |####### +1.0|#### | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.92%