offense.......................59.59850% sun...........................45.62479% rain..........................37.44749% weatherless...................37.41676% balance.......................26.35356% multiweather..................24.60425% hyperoffense..................10.34320% trickroom..................... 3.09228% semistall..................... 2.86213% hail.......................... 2.30968% sand.......................... 2.16707% sunoffense.................... 1.97474% monotype...................... 1.86379% tricksun...................... 1.25985% rainoffense................... 1.25828% trickrain..................... 1.02561% tailwind...................... 0.88773% stall......................... 0.84261% dragmag....................... 0.61580% gravity....................... 0.52137% monowater..................... 0.30879% voltturn...................... 0.27524% choice........................ 0.26621% batonpass..................... 0.25351% monodragon.................... 0.20037% hailoffense................... 0.17784% monoghost..................... 0.16985% mononormal.................... 0.14633% monopsychic................... 0.12917% monosteel..................... 0.12109% sandoffense................... 0.11608% monofire...................... 0.10244% monofairy..................... 0.10192% monoelectric.................. 0.10142% monodark...................... 0.09952% monoice....................... 0.09864% monograss..................... 0.07712% monopoison.................... 0.05241% monoflying.................... 0.05225% monobug....................... 0.04904% rainstall..................... 0.04576% sunstall...................... 0.04081% sandstall..................... 0.03552% monofighting.................. 0.02434% monorock...................... 0.02102% allweather.................... 0.01626% monoground.................... 0.01538% trapper....................... 0.00770% hailstall..................... 0.00643% trickhail..................... 0.00463% tricksand..................... 0.00429% swagplay...................... 0.00367% Stalliness (mean: -0.263) |# -1.5|### |###### -1.0|############# |###################### -0.5|############################## |########################## 0.0|##################### |############### +0.5|########## |###### +1.0|### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.62%