sun...........................68.97889% offense.......................66.45526% rain..........................51.60210% multiweather..................39.40765% balance.......................21.75229% weatherless...................17.24939% hyperoffense.................. 9.87386% trickroom..................... 4.22953% sunoffense.................... 2.64433% tricksun...................... 2.43982% trickrain..................... 1.75414% semistall..................... 1.69955% rainoffense................... 1.64266% tailwind...................... 1.47847% sand.......................... 1.00441% hail.......................... 0.76595% dragmag....................... 0.73063% monotype...................... 0.66702% gravity....................... 0.52404% stall......................... 0.21905% batonpass..................... 0.14635% choice........................ 0.13880% voltturn...................... 0.12901% monodragon.................... 0.10735% monopsychic................... 0.08412% mononormal.................... 0.08224% monowater..................... 0.07210% monosteel..................... 0.06130% sandoffense................... 0.05003% monoghost..................... 0.04939% monodark...................... 0.04668% rainstall..................... 0.03004% hailoffense................... 0.02905% monopoison.................... 0.02433% monofairy..................... 0.02130% monoelectric.................. 0.02057% monorock...................... 0.02035% monofire...................... 0.01962% monoice....................... 0.01855% monoflying.................... 0.01349% sunstall...................... 0.01024% monobug....................... 0.00795% monofighting.................. 0.00759% monograss..................... 0.00722% sandstall..................... 0.00685% allweather.................... 0.00363% monoground.................... 0.00287% tricksand..................... 0.00182% swagplay...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.358) |# -1.5|### |##### -1.0|############ |######################## -0.5|############################## |###################### 0.0|################# |########### +0.5|######## |### +1.0|## |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.72%