sun...........................87.79138% offense.......................78.80281% rain..........................53.51073% multiweather..................47.54598% balance.......................14.55614% weatherless................... 5.97430% hyperoffense.................. 5.13929% trickroom..................... 5.02503% tricksun...................... 3.86540% trickrain..................... 1.95605% sunoffense.................... 1.68495% tailwind...................... 1.49652% semistall..................... 1.40450% dragmag....................... 0.67299% rainoffense................... 0.46319% sand.......................... 0.23056% gravity....................... 0.20316% monotype...................... 0.18162% hail.......................... 0.11642% stall......................... 0.09726% monodragon.................... 0.05530% batonpass..................... 0.03458% mononormal.................... 0.03361% voltturn...................... 0.03119% choice........................ 0.02732% monowater..................... 0.01599% monopsychic................... 0.01569% monosteel..................... 0.01211% monoghost..................... 0.01079% monorock...................... 0.00977% sandoffense................... 0.00897% monodark...................... 0.00847% hailoffense................... 0.00549% rainstall..................... 0.00467% monopoison.................... 0.00439% sunstall...................... 0.00397% monofairy..................... 0.00372% monoelectric.................. 0.00315% monofire...................... 0.00251% monoflying.................... 0.00227% monoice....................... 0.00188% allweather.................... 0.00099% monobug....................... 0.00065% monofighting.................. 0.00058% monograss..................... 0.00058% monoground.................... 0.00018% sandstall..................... 0.00009% tricksand..................... 0.00003% swagplay...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.422) | -1.5|# |## -1.0|######## |############################## -0.5|############################ |################## 0.0|########### |###### +0.5|#### |# +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.89%