weatherless...................75.15705% offense.......................31.50165% balance.......................25.77938% hyperoffense..................20.65865% voltturn......................18.07950% sun...........................14.99998% stall.........................13.81854% rain.......................... 9.48297% semistall..................... 8.24178% sunoffense.................... 5.37884% multiweather.................. 1.70585% rainoffense................... 1.31561% sand.......................... 1.14025% hail.......................... 1.12053% trickroom..................... 0.91328% sunstall...................... 0.48648% rainstall..................... 0.47034% dragmag....................... 0.43090% monotype...................... 0.40499% choice........................ 0.30100% tricksun...................... 0.22476% sandstall..................... 0.21745% hailoffense................... 0.13334% monoflying.................... 0.12394% sandoffense................... 0.11349% monosteel..................... 0.06541% mononormal.................... 0.04808% monobug....................... 0.03027% monopsychic................... 0.01970% monorock...................... 0.01824% monofairy..................... 0.01585% monograss..................... 0.01499% monopoison.................... 0.01264% monofighting.................. 0.01139% monowater..................... 0.01136% monofire...................... 0.01091% monoice....................... 0.01028% gravity....................... 0.00895% monoelectric.................. 0.00680% monodragon.................... 0.00407% monodark...................... 0.00262% trapper....................... 0.00096% monoground.................... 0.00094% tailwind...................... 0.00024% tricksand..................... 0.00007% monoghost..................... 0.00005% hailstall..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.098) | -2.0|##### |#################### -1.0|############################## |########################### 0.0|############################# |###################### +1.0|##################### |######### +2.0|######## |######## +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.53%