weatherless...................80.75476% voltturn......................27.42697% balance.......................26.48265% offense.......................26.04454% stall.........................20.84455% hyperoffense..................15.78619% sun...........................12.30348% semistall.....................10.84207% rain.......................... 7.13365% sunoffense.................... 4.00393% rainstall..................... 2.15453% multiweather.................. 1.32726% trickroom..................... 0.96215% rainoffense................... 0.81099% sunstall...................... 0.62090% hail.......................... 0.61621% sand.......................... 0.58407% choice........................ 0.31872% dragmag....................... 0.26712% monotype...................... 0.21035% tricksun...................... 0.20534% monoflying.................... 0.14754% hailoffense................... 0.12986% sandstall..................... 0.07533% sandoffense................... 0.04542% mononormal.................... 0.03417% gravity....................... 0.00699% monosteel..................... 0.00640% monowater..................... 0.00587% monofighting.................. 0.00421% monoice....................... 0.00272% monopsychic................... 0.00270% monobug....................... 0.00195% monopoison.................... 0.00161% monoelectric.................. 0.00153% monofairy..................... 0.00082% monodragon.................... 0.00054% monofire...................... 0.00033% trapper....................... 0.00023% monodark...................... 0.00011% monorock...................... 0.00006% tailwind...................... 0.00003% monograss..................... 0.00002% monoground.................... 0.00001% tricksand..................... 0.00000% monoghost..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.377) | -2.0|#### |################# -1.0|############################## |###################### 0.0|###################### |############################ +1.0|########################### |############### +2.0|################ |####### +3.0|#### |### more negative = more offensive, more positive = more stall one # = 0.51%