weatherless...................80.13742% offense.......................52.07293% hyperoffense..................35.28418% balance.......................11.85679% hail.......................... 9.78060% sun........................... 6.53348% voltturn...................... 6.01378% hailoffense................... 4.87780% sand.......................... 2.83390% sunoffense.................... 2.19364% monotype...................... 1.21738% rain.......................... 0.96750% semistall..................... 0.63261% choice........................ 0.59393% batonpass..................... 0.46840% trickroom..................... 0.37865% rainoffense................... 0.22933% monowater..................... 0.19471% multiweather.................. 0.18745% monobug....................... 0.16376% stall......................... 0.15349% mononormal.................... 0.14526% monoice....................... 0.14508% monograss..................... 0.10156% dragmag....................... 0.09304% sandoffense................... 0.08310% monofire...................... 0.06848% monosteel..................... 0.05686% monopoison.................... 0.05578% monodragon.................... 0.04873% monoflying.................... 0.04601% monofighting.................. 0.04433% monorock...................... 0.03759% gravity....................... 0.03450% monoghost..................... 0.03425% monoground.................... 0.03038% monoelectric.................. 0.02621% monodark...................... 0.02611% sandstall..................... 0.02103% monopsychic................... 0.02031% tailwind...................... 0.01185% monofairy..................... 0.01113% tricksand..................... 0.00507% trapper....................... 0.00250% trickhail..................... 0.00209% tricksun...................... 0.00104% trickrain..................... 0.00089% hailstall..................... 0.00089% Stalliness (mean: -0.729) |## -2.0|### |######## -1.5|################## |######################### -1.0|############################ |############################## -0.5|############################ |################### 0.0|################# |######## +0.5|###### |## +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.51%