weatherless...................80.13531% offense.......................51.11330% hyperoffense..................33.91941% balance.......................14.39554% hail..........................11.09877% voltturn...................... 7.20408% hailoffense................... 5.95798% sun........................... 5.44407% sand.......................... 3.11143% sunoffense.................... 1.80698% monotype...................... 0.76055% choice........................ 0.73001% batonpass..................... 0.59395% rain.......................... 0.51264% semistall..................... 0.47335% trickroom..................... 0.35877% monobug....................... 0.23942% multiweather.................. 0.16882% rainoffense................... 0.11411% monoice....................... 0.11057% stall......................... 0.09840% dragmag....................... 0.07428% monowater..................... 0.06994% monograss..................... 0.06413% mononormal.................... 0.06368% monodragon.................... 0.04038% monosteel..................... 0.03172% sandoffense................... 0.03119% monofire...................... 0.02997% monofighting.................. 0.02623% sandstall..................... 0.02461% monoelectric.................. 0.01542% monopoison.................... 0.01502% monoghost..................... 0.01164% monodark...................... 0.01055% monorock...................... 0.01022% gravity....................... 0.00813% monoflying.................... 0.00784% monoground.................... 0.00767% monopsychic................... 0.00486% monofairy..................... 0.00224% tricksand..................... 0.00126% tailwind...................... 0.00054% trapper....................... 0.00029% trickrain..................... 0.00009% trickhail..................... 0.00007% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.683) |# -2.0|## |###### -1.5|################### |######################### -1.0|########################## |############################## -0.5|############################# |##################### 0.0|################## |########## +0.5|######## |## +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.50%