weatherless...................82.41456% offense.......................50.88989% hyperoffense..................35.29308% balance.......................13.31947% hail..........................12.25523% voltturn...................... 8.53513% hailoffense................... 6.05330% sun........................... 4.34458% sunoffense.................... 1.41319% sand.......................... 1.28935% batonpass..................... 0.52429% choice........................ 0.42275% monotype...................... 0.40639% semistall..................... 0.39177% multiweather.................. 0.28524% rain.......................... 0.24689% trickroom..................... 0.21643% monobug....................... 0.21411% stall......................... 0.10579% rainoffense................... 0.07558% dragmag....................... 0.04966% sandoffense................... 0.04773% monoice....................... 0.04270% sandstall..................... 0.03713% monodragon.................... 0.03102% monowater..................... 0.03054% mononormal.................... 0.02799% monosteel..................... 0.02205% monofire...................... 0.01043% monofighting.................. 0.00847% monoghost..................... 0.00537% monograss..................... 0.00433% monoground.................... 0.00259% monoelectric.................. 0.00255% monorock...................... 0.00159% gravity....................... 0.00154% monodark...................... 0.00103% monopoison.................... 0.00087% monoflying.................... 0.00040% monopsychic................... 0.00024% monofairy..................... 0.00015% tricksand..................... 0.00009% tailwind...................... 0.00006% trapper....................... 0.00002% trickrain..................... 0.00001% trickhail..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.699) |# -2.0|# |#### -1.5|###################### |###################### -1.0|######################### |############################## -0.5|######################## |####################### 0.0|############## |######### +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%