weatherless...................64.10427% offense.......................60.63203% sun...........................27.08944% balance.......................25.52821% hyperoffense..................10.62025% rain.......................... 9.93121% multiweather.................. 6.99948% sand.......................... 4.76109% voltturn...................... 2.28496% semistall..................... 1.93995% stall......................... 1.27956% hail.......................... 1.26387% monotype...................... 1.08632% sunoffense.................... 1.07753% dragmag....................... 0.90465% rainoffense................... 0.43126% sunstall...................... 0.41040% sandoffense................... 0.29448% monowater..................... 0.21574% choice........................ 0.19706% sandstall..................... 0.17545% monodragon.................... 0.12469% monoflying.................... 0.10927% monofire...................... 0.09897% trickroom..................... 0.09500% monofighting.................. 0.09259% monoghost..................... 0.07857% mononormal.................... 0.07653% monofairy..................... 0.07424% monopsychic................... 0.07369% monobug....................... 0.05848% hailoffense................... 0.05237% monodark...................... 0.05056% monosteel..................... 0.05042% monograss..................... 0.04497% monopoison.................... 0.03055% tailwind...................... 0.02738% monoice....................... 0.02505% monoground.................... 0.02441% monoelectric.................. 0.02406% monorock...................... 0.02023% rainstall..................... 0.00436% tricksun...................... 0.00222% Stalliness (mean: -0.270) |# -1.5|### |###### -1.0|############### |##################### -0.5|########################## |############################## 0.0|##################### |############## +0.5|######### |###### +1.0|### |# +1.5| | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.62%