balance.......................67.88964% weatherless...................56.40592% offense.......................25.21351% hail..........................18.82567% sand..........................16.15093% semistall..................... 6.49312% rain.......................... 5.42120% sun........................... 3.87508% trickroom..................... 2.44922% multiweather.................. 0.66864% tricksun...................... 0.56348% tricksand..................... 0.32211% tailwind...................... 0.31768% hyperoffense.................. 0.23670% stall......................... 0.16703% rainstall..................... 0.05876% rainoffense................... 0.04838% voltturn...................... 0.03052% monotype...................... 0.02741% sunoffense.................... 0.02621% dragmag....................... 0.02463% sandstall..................... 0.02420% trickrain..................... 0.01985% monowater..................... 0.01846% hailoffense................... 0.01562% trickhail..................... 0.01477% hailstall..................... 0.00283% monodark...................... 0.00237% sunstall...................... 0.00178% monoghost..................... 0.00152% monofairy..................... 0.00135% monoice....................... 0.00087% monorock...................... 0.00060% monoflying.................... 0.00057% sandoffense................... 0.00056% monosteel..................... 0.00052% monoground.................... 0.00041% batonpass..................... 0.00029% monograss..................... 0.00027% gravity....................... 0.00017% monofighting.................. 0.00011% mononormal.................... 0.00010% monopoison.................... 0.00008% monopsychic................... 0.00005% monobug....................... 0.00005% monodragon.................... 0.00004% monoelectric.................. 0.00002% monofire...................... 0.00001% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.312) | -1.0|# |## -0.5|####### |############### 0.0|########################## |############################## +0.5|############################ |##################### +1.0|######### |#### +1.5|## | more negative = more offensive, more positive = more stall one # = 0.69%