weatherless...................54.37510% offense.......................53.28280% sun...........................32.49488% balance.......................22.20038% hyperoffense..................19.52965% rain..........................19.46020% multiweather..................12.49323% sand.......................... 5.66044% monotype...................... 4.74705% sunoffense.................... 4.31390% semistall..................... 2.92027% stall......................... 2.06690% batonpass..................... 1.92095% rainoffense................... 1.82796% hail.......................... 0.79804% sandoffense................... 0.68387% sunstall...................... 0.54733% monoghost..................... 0.54144% voltturn...................... 0.49554% monopsychic................... 0.49436% dragmag....................... 0.46964% monobug....................... 0.45787% monofighting.................. 0.45434% monoflying.................... 0.41903% monofire...................... 0.37666% monowater..................... 0.34958% monodragon.................... 0.32134% monosteel..................... 0.30956% choice........................ 0.30368% mononormal.................... 0.22364% monofairy..................... 0.20010% monodark...................... 0.18951% monoice....................... 0.18362% monograss..................... 0.16832% monorock...................... 0.16596% monoground.................... 0.14125% trickroom..................... 0.12359% monoelectric.................. 0.07415% sandstall..................... 0.06238% monopoison.................... 0.05768% rainstall..................... 0.04355% trapper....................... 0.04002% tricksun...................... 0.02590% hailoffense................... 0.02472% allweather.................... 0.01766% tailwind...................... 0.01412% gravity....................... 0.00353% trickrain..................... 0.00118% tricksand..................... 0.00118% Stalliness (mean: -0.365) | -2.0|# |######### -1.0|#################### |############################## 0.0|###################### |########## +1.0|#### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.99%