offense.......................63.92562% weatherless...................40.53719% rain..........................35.04132% balance.......................28.18182% sun...........................27.02479% multiweather.................. 9.95868% sand.......................... 6.11570% hyperoffense.................. 4.75207% dragmag....................... 4.46281% semistall..................... 2.85124% tailwind...................... 2.14876% hail.......................... 1.40496% trickroom..................... 0.99174% sunoffense.................... 0.74380% tricksun...................... 0.70248% rainoffense................... 0.53719% monotype...................... 0.53719% gravity....................... 0.41322% trickrain..................... 0.37190% sandoffense................... 0.33058% voltturn...................... 0.28926% stall......................... 0.28926% monowater..................... 0.24793% batonpass..................... 0.20661% hailoffense................... 0.08264% monodark...................... 0.08264% monorock...................... 0.04132% monoground.................... 0.04132% monoelectric.................. 0.04132% monofire...................... 0.04132% monodragon.................... 0.04132% Stalliness (mean: -0.182) | -1.5|# |## -1.0|###### |############ -0.5|################### |############################## 0.0|##################### |############# +0.5|###### |##### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.83%