offense.......................67.22139% weatherless...................40.33259% rain..........................38.69180% balance.......................25.94114% sun...........................25.58181% multiweather.................. 9.40240% dragmag....................... 5.79650% hyperoffense.................. 4.26576% sand.......................... 3.62929% tailwind...................... 2.58179% semistall..................... 2.39399% hail.......................... 1.29512% trickroom..................... 1.02959% tricksun...................... 0.72147% gravity....................... 0.61462% trickrain..................... 0.48233% sunoffense.................... 0.48126% rainoffense................... 0.45276% monotype...................... 0.41453% voltturn...................... 0.30779% sandoffense................... 0.20697% stall......................... 0.17772% monowater..................... 0.16906% batonpass..................... 0.14048% monodark...................... 0.08679% monoelectric.................. 0.04324% hailoffense................... 0.03963% monofire...................... 0.03504% monorock...................... 0.02921% monoground.................... 0.02560% monodragon.................... 0.02560% Stalliness (mean: -0.206) | -1.5|# |## -1.0|###### |########### -0.5|################### |############################## 0.0|################### |########### +0.5|##### |#### +1.0|## |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.89%