weatherless...................71.49644% offense.......................55.63298% balance.......................21.73277% hyperoffense..................18.10862% sun...........................17.73706% rain..........................10.97481% monotype...................... 8.77717% multiweather.................. 7.10579% sand.......................... 5.94119% batonpass..................... 3.04186% semistall..................... 2.60452% stall......................... 1.92111% mononormal.................... 1.79685% sunoffense.................... 1.66772% monoflying.................... 1.10248% hail.......................... 1.07689% monopsychic................... 0.80889% monodragon.................... 0.78452% monowater..................... 0.78087% sandoffense................... 0.69438% choice........................ 0.67976% monoelectric.................. 0.64808% monosteel..................... 0.60423% monodark...................... 0.55672% rainoffense................... 0.54941% monobug....................... 0.52992% dragmag....................... 0.49581% monofire...................... 0.49215% monofighting.................. 0.46901% monofairy..................... 0.46779% voltturn...................... 0.38861% monoghost..................... 0.33622% monorock...................... 0.31917% monograss..................... 0.26557% monoice....................... 0.21684% monoground.................... 0.20588% swagplay...................... 0.19248% trapper....................... 0.16933% monopoison.................... 0.15715% sunstall...................... 0.07553% trickroom..................... 0.07431% hailoffense................... 0.07431% tailwind...................... 0.04629% sandstall..................... 0.03898% rainstall..................... 0.03046% hailstall..................... 0.01705% fear.......................... 0.00609% trickfear..................... 0.00609% trickrain..................... 0.00122% allweather.................... 0.00122% Stalliness (mean: -0.369) |# -2.0|## |######## -1.0|################### |############################## 0.0|###################### |########## +1.0|#### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.02%