weatherless...................57.66208% offense.......................49.96029% sun...........................31.32385% balance.......................23.06791% hyperoffense..................20.36458% rain..........................19.32805% multiweather..................12.64393% batonpass..................... 4.68403% sunoffense.................... 4.56643% monotype...................... 4.31171% sand.......................... 4.13965% semistall..................... 4.06313% stall......................... 2.54409% rainoffense................... 1.45939% monoflying.................... 1.03878% mononormal.................... 1.01134% choice........................ 0.69039% sandoffense................... 0.60410% swagplay...................... 0.54049% monodragon.................... 0.39284% voltturn...................... 0.37731% sunstall...................... 0.36098% monosteel..................... 0.34462% monofire...................... 0.33185% monodark...................... 0.31728% monofairy..................... 0.28504% monoghost..................... 0.26492% hail.......................... 0.25142% monowater..................... 0.23252% dragmag....................... 0.22008% monopsychic................... 0.21382% monobug....................... 0.17013% monoground.................... 0.15690% monorock...................... 0.13093% monoelectric.................. 0.12213% monofighting.................. 0.10015% monoice....................... 0.07172% trapper....................... 0.06220% monograss..................... 0.05754% tailwind...................... 0.05720% monopoison.................... 0.04621% hailoffense................... 0.04187% sandstall..................... 0.03810% trickroom..................... 0.03699% hailstall..................... 0.00034% rainstall..................... 0.00020% trickrain..................... 0.00001% fear.......................... 0.00000% allweather.................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: -0.346) |# -2.0|### |########### -1.0|######################### |############################## 0.0|##################### |############# +1.0|####### |### +2.0|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.87%