sun...........................49.23192% offense.......................49.18906% weatherless...................44.61352% hyperoffense..................23.40971% rain..........................20.16199% balance.......................19.90604% multiweather..................15.61537% sunoffense.................... 9.92107% semistall..................... 4.90607% stall......................... 2.58911% batonpass..................... 2.51754% sand.......................... 1.58374% monotype...................... 1.52970% swagplay...................... 1.16722% rainoffense................... 0.90811% sunstall...................... 0.66483% choice........................ 0.46339% monoflying.................... 0.41717% mononormal.................... 0.32660% monofire...................... 0.26835% monosteel..................... 0.25188% monofairy..................... 0.21561% voltturn...................... 0.15575% sandoffense................... 0.14747% monodragon.................... 0.13950% monodark...................... 0.09141% monowater..................... 0.06120% hail.......................... 0.05499% monopsychic................... 0.05359% monoground.................... 0.04656% monoghost..................... 0.04497% monofighting.................. 0.04472% dragmag....................... 0.03584% sandstall..................... 0.03260% monorock...................... 0.03234% monoice....................... 0.02805% monobug....................... 0.02554% monoelectric.................. 0.01658% tailwind...................... 0.01642% trapper....................... 0.01073% monopoison.................... 0.00949% monograss..................... 0.00687% hailoffense................... 0.00682% trickroom..................... 0.00621% hailstall..................... 0.00001% rainstall..................... 0.00000% trickrain..................... 0.00000% fear.......................... 0.00000% allweather.................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: -0.398) |# -2.0|##### |############ -1.0|###################### |############################## 0.0|################# |############# +1.0|#### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.93%