weatherless...................68.20969% offense.......................53.52544% balance.......................30.62538% sun...........................15.19773% rain.......................... 8.03188% sand.......................... 7.76364% semistall..................... 7.26548% hyperoffense.................. 6.41478% trickroom..................... 4.87431% monotype...................... 4.11557% hail.......................... 2.19191% stall......................... 2.16891% sunoffense.................... 1.47915% monofire...................... 1.47149% multiweather.................. 1.35653% tailwind...................... 0.69742% monowater..................... 0.59779% voltturn...................... 0.45984% choice........................ 0.45218% dragmag....................... 0.41386% trickhail..................... 0.38320% monopsychic................... 0.28357% mononormal.................... 0.27590% monoelectric.................. 0.22992% monosteel..................... 0.21459% trapper....................... 0.19160% monodragon.................... 0.17627% sandoffense................... 0.14562% monoice....................... 0.13795% monodark...................... 0.13795% monobug....................... 0.12262% monoflying.................... 0.12262% batonpass..................... 0.11496% tricksand..................... 0.10730% monofairy..................... 0.08430% monoground.................... 0.07664% monofighting.................. 0.06131% sunstall...................... 0.05365% rainoffense................... 0.05365% monoghost..................... 0.05365% monograss..................... 0.03832% sandstall..................... 0.03832% rainstall..................... 0.03066% monopoison.................... 0.03066% monorock...................... 0.02299% hailoffense................... 0.02299% tricksun...................... 0.01533% trickrain..................... 0.01533% Stalliness (mean: -0.061) -1.5|### |##### -1.0|######## |######################### -0.5|############################## |############################# 0.0|##################### |################## +0.5|################## |####### +1.0|######## |###### +1.5|#### |### +2.0| more negative = more offensive, more positive = more stall one # = 0.53%