weatherless...................67.32643% offense.......................53.87112% balance.......................28.28543% sun...........................16.43146% rain.......................... 8.40535% semistall..................... 8.09482% sand.......................... 7.05077% hyperoffense.................. 6.86989% trickroom..................... 5.60475% monotype...................... 4.17461% stall......................... 2.87874% hail.......................... 2.15066% monofire...................... 2.10324% sunoffense.................... 1.86028% multiweather.................. 1.33674% tailwind...................... 0.85347% choice........................ 0.57565% voltturn...................... 0.53778% trickhail..................... 0.53745% monowater..................... 0.41213% monopsychic................... 0.30750% dragmag....................... 0.29175% monosteel..................... 0.22485% trapper....................... 0.21590% mononormal.................... 0.18172% monodragon.................... 0.16941% monoelectric.................. 0.16935% tricksand..................... 0.15246% monodark...................... 0.14867% sandoffense................... 0.13505% monoice....................... 0.09786% monobug....................... 0.09105% sunstall...................... 0.08052% batonpass..................... 0.07487% monoground.................... 0.06892% monoflying.................... 0.05802% monofairy..................... 0.05308% rainoffense................... 0.03987% monoghost..................... 0.03869% sandstall..................... 0.03500% monofighting.................. 0.03032% tricksun...................... 0.02320% trickrain..................... 0.02160% rainstall..................... 0.01577% hailoffense................... 0.01234% monorock...................... 0.00966% monograss..................... 0.00599% monopoison.................... 0.00415% Stalliness (mean: -0.060) -1.5|### |###### -1.0|######## |########################## -0.5|############################## |########################## 0.0|################### |################ +0.5|################## |##### +1.0|######## |####### +1.5|#### |#### +2.0| more negative = more offensive, more positive = more stall one # = 0.55%