weatherless...................64.92874% offense.......................58.45029% sun...........................25.78276% balance.......................22.01445% hyperoffense..................12.27759% monotype......................11.10556% monofire......................10.52905% trickroom.....................10.33334% semistall..................... 6.81099% rain.......................... 3.98589% sunoffense.................... 3.55377% hail.......................... 3.47474% sand.......................... 2.47583% trickhail..................... 1.78376% choice........................ 1.63766% multiweather.................. 0.64795% tailwind...................... 0.56843% stall......................... 0.44667% voltturn...................... 0.36960% monosteel..................... 0.16164% tricksand..................... 0.11911% trapper....................... 0.11079% monopsychic................... 0.07962% monodark...................... 0.07859% monowater..................... 0.07848% monobug....................... 0.05597% monoground.................... 0.04190% monoflying.................... 0.04115% tricksun...................... 0.02337% mononormal.................... 0.01807% sandoffense................... 0.01776% dragmag....................... 0.01687% sunstall...................... 0.00701% monofighting.................. 0.00673% monoice....................... 0.00552% batonpass..................... 0.00542% monoghost..................... 0.00492% trickrain..................... 0.00296% monofairy..................... 0.00200% rainstall..................... 0.00139% monodragon.................... 0.00123% rainoffense................... 0.00110% monoelectric.................. 0.00068% monograss..................... 0.00001% monopoison.................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.232) -1.5|### |#### -1.0|###### |########### -0.5|############################## |########## 0.0|####### |##### +0.5|########### |## +1.0|## |#### +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 1.02%