weatherless...................90.09495% offense.......................55.52881% balance.......................32.63267% trickroom.....................10.59607% hyperoffense.................. 8.79274% hail.......................... 6.28663% semistall..................... 2.97453% sun........................... 2.15202% rain.......................... 0.91292% trickhail..................... 0.62783% sand.......................... 0.56670% sunoffense.................... 0.50372% monotype...................... 0.17738% voltturn...................... 0.08605% stall......................... 0.07126% tailwind...................... 0.05920% monosteel..................... 0.05199% choice........................ 0.03480% monofire...................... 0.02644% monoflying.................... 0.02512% monodark...................... 0.02397% monobug....................... 0.01694% monopsychic................... 0.01685% multiweather.................. 0.01322% tricksun...................... 0.00907% monoground.................... 0.00855% trapper....................... 0.00612% monowater..................... 0.00387% sandoffense................... 0.00323% dragmag....................... 0.00267% mononormal.................... 0.00148% monofighting.................. 0.00132% tricksand..................... 0.00064% batonpass..................... 0.00055% monoghost..................... 0.00053% monoice....................... 0.00017% monofairy..................... 0.00012% rainstall..................... 0.00009% trickrain..................... 0.00003% monoelectric.................. 0.00001% monodragon.................... 0.00000% sunstall...................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.134) -1.5|# | -1.0|##### |### -0.5|############################## |###### 0.0|## |## +0.5|############# |## +1.0|###### |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 1.40%