weatherless...................99.24980% balance.......................41.30270% semistall.....................22.25881% offense.......................22.02014% stall.........................12.99768% batonpass..................... 2.85968% hyperoffense.................. 1.42068% sand.......................... 0.57682% voltturn...................... 0.17526% trapper....................... 0.10661% rain.......................... 0.09992% sun........................... 0.07347% monotype...................... 0.03327% dragmag....................... 0.02511% monopsychic................... 0.01192% monofighting.................. 0.01039% monowater..................... 0.00595% monobug....................... 0.00442% monorock...................... 0.00058% monoflying.................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% sunstall...................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.627) -1.0|##### |######## -0.5|######### |#################### 0.0|############################## |########################## +0.5|########################### |#################### +1.0|######################## |################## +1.5|###################### |############ +2.0|################ more negative = more offensive, more positive = more stall one # = 0.42%