offense.......................69.17311% weatherless...................46.90868% rain..........................43.91866% balance.......................20.26754% hyperoffense..................10.55518% hail.......................... 8.42729% sun........................... 6.08384% multiweather.................. 5.37083% rainoffense................... 3.45831% monotype...................... 0.21383% mononormal.................... 0.21383% sand.......................... 0.03236% semistall..................... 0.00417% sandoffense................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.430) | -2.5| | -2.0|## | -1.5|##### |## -1.0|######## |############## -0.5|############################## |########## 0.0|##### |########### +0.5|### |##### +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.06%