offense.......................71.75378% rain..........................47.60428% weatherless...................46.68143% balance.......................18.42226% hyperoffense.................. 9.82380% hail.......................... 5.42238% sun........................... 5.03753% multiweather.................. 4.74753% rainoffense................... 3.29550% monotype...................... 0.02989% mononormal.................... 0.02989% sand.......................... 0.00191% semistall..................... 0.00016% sandoffense................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.458) | -2.5| | -2.0|# | -1.5|#### |# -1.0|###### |############# -0.5|############################## |###### 0.0|### |######## +0.5|## |### +1.0|## | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.26%