weatherless...................65.02042% offense.......................43.85847% sand..........................30.44921% hyperoffense..................27.29390% balance.......................22.29135% sandoffense................... 7.64740% semistall..................... 3.91143% rain.......................... 2.68313% stall......................... 2.64484% voltturn...................... 2.56189% hail.......................... 1.86639% batonpass..................... 1.80577% choice........................ 1.47078% sandstall..................... 1.43249% rainoffense................... 1.38144% dragmag....................... 1.29849% monotype...................... 1.10069% sun........................... 0.80079% multiweather.................. 0.74336% trickroom..................... 0.57746% sunoffense.................... 0.39242% monoelectric.................. 0.34456% tricksand..................... 0.30947% hailstall..................... 0.19461% monosteel..................... 0.14038% monofighting.................. 0.10528% monopsychic................... 0.09252% monowater..................... 0.06700% monoflying.................... 0.06700% monopoison.................... 0.06381% monofire...................... 0.05424% monoice....................... 0.04148% monobug....................... 0.03190% monoghost..................... 0.02871% mononormal.................... 0.02552% monorock...................... 0.02233% monoground.................... 0.01914% monodark...................... 0.01595% tailwind...................... 0.01276% hailoffense................... 0.01276% monograss..................... 0.00957% trapper....................... 0.00638% monofairy..................... 0.00319% rainstall..................... 0.00319% Stalliness (mean: -0.392) |####### -1.5|############### |########################## -1.0|########################### |############################ -0.5|############################## |####################### 0.0|####################### |################ +0.5|########### |########## +1.0|###### |#### +1.5|### |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%