weatherless...................60.37221% offense.......................41.35664% sand..........................35.10139% hyperoffense..................29.76042% balance.......................21.21465% sandoffense................... 9.08171% semistall..................... 4.55629% voltturn...................... 3.24913% stall......................... 3.11200% rain.......................... 2.89054% hail.......................... 1.86166% choice........................ 1.80377% sandstall..................... 1.72096% rainoffense................... 1.67782% dragmag....................... 1.49061% batonpass..................... 1.21246% multiweather.................. 0.85621% monotype...................... 0.73057% trickroom..................... 0.69814% sun........................... 0.63041% monoelectric.................. 0.41574% tricksand..................... 0.40719% sunoffense.................... 0.36070% hailstall..................... 0.24074% monofighting.................. 0.07374% monowater..................... 0.05039% monosteel..................... 0.04937% monopoison.................... 0.02865% monoice....................... 0.02336% monopsychic................... 0.02214% monobug....................... 0.01540% monodark...................... 0.01190% monorock...................... 0.01071% monofire...................... 0.01020% monoghost..................... 0.00695% monoflying.................... 0.00694% mononormal.................... 0.00694% monograss..................... 0.00603% tailwind...................... 0.00593% trapper....................... 0.00577% hailoffense................... 0.00464% monoground.................... 0.00227% rainstall..................... 0.00183% monofairy..................... 0.00001% Stalliness (mean: -0.409) |######## -1.5|################## |############################# -1.0|############################## |############################# -0.5|############################## |################### 0.0|###################### |################# +0.5|########## |########### +1.0|###### |##### +1.5|### |### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%