weatherless...................54.68528% sand..........................42.62255% offense.......................41.46559% hyperoffense..................30.23538% balance.......................19.13543% sandoffense................... 9.83376% semistall..................... 5.01383% voltturn...................... 4.55824% stall......................... 4.14977% sandstall..................... 2.41904% hail.......................... 2.14768% dragmag....................... 1.74069% choice........................ 1.62180% rain.......................... 1.31861% rainoffense................... 1.09182% trickroom..................... 0.99061% multiweather.................. 0.91632% tricksand..................... 0.84517% monotype...................... 0.40801% hailstall..................... 0.36125% monoelectric.................. 0.33097% batonpass..................... 0.16301% sun........................... 0.14220% monosteel..................... 0.03363% monowater..................... 0.02348% sunoffense.................... 0.01887% monofighting.................. 0.01114% monograss..................... 0.00518% monoice....................... 0.00204% monorock...................... 0.00052% monoflying.................... 0.00045% trapper....................... 0.00039% monopoison.................... 0.00021% monopsychic................... 0.00021% monoghost..................... 0.00008% monodark...................... 0.00003% monofire...................... 0.00003% monoground.................... 0.00002% monobug....................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% tailwind...................... 0.00000% hailoffense................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.401) |######## -1.5|################# |############################# -1.0|############################# |############################# -0.5|############################## |################ 0.0|#################### |############## +0.5|###### |########### +1.0|######## |#### +1.5|#### |##### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%