weatherless...................51.80012% sand..........................45.93438% offense.......................39.99415% hyperoffense..................28.64917% balance.......................16.58472% sandoffense................... 8.94984% semistall..................... 7.88508% stall......................... 6.88688% voltturn...................... 6.04573% sandstall..................... 4.23399% choice........................ 2.99265% dragmag....................... 1.69245% trickroom..................... 1.62453% hail.......................... 1.53077% tricksand..................... 1.46768% rain.......................... 1.28814% rainoffense................... 1.09922% multiweather.................. 0.64121% monotype...................... 0.14393% monosteel..................... 0.10764% batonpass..................... 0.08902% sun........................... 0.08781% hailstall..................... 0.03622% monoelectric.................. 0.01750% monofighting.................. 0.01102% monowater..................... 0.00582% monograss..................... 0.00188% sunoffense.................... 0.00038% monorock...................... 0.00004% monoice....................... 0.00001% monoflying.................... 0.00001% monopoison.................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% hailoffense................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.288) |######## -1.5|######################### |##################### -1.0|############################ |########################### -0.5|############################## |###################### 0.0|################# |########### +0.5|##### |########## +1.0|################# |##### +1.5|##### |########## +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%