weatherless...................63.06004% offense.......................47.81317% balance.......................29.04602% sand..........................21.73880% hyperoffense..................15.50594% rain..........................10.79701% semistall..................... 5.37946% voltturn...................... 3.74886% sun........................... 3.16977% monotype...................... 2.83450% stall......................... 2.25541% choice........................ 2.05730% dragmag....................... 1.97348% hail.......................... 1.78299% rainoffense................... 0.82292% trickroom..................... 0.80006% monograss..................... 0.67053% sandoffense................... 0.64005% rainstall..................... 0.63243% multiweather.................. 0.53337% sandstall..................... 0.53337% monodragon.................... 0.48766% sunoffense.................... 0.42670% monoice....................... 0.25907% monowater..................... 0.25145% sunstall...................... 0.16763% mononormal.................... 0.15239% monobug....................... 0.14477% monoghost..................... 0.14477% monopsychic................... 0.12191% monopoison.................... 0.11429% trapper....................... 0.11429% monosteel..................... 0.09144% monoflying.................... 0.09144% monoelectric.................. 0.09144% monodark...................... 0.08382% hailstall..................... 0.07620% monorock...................... 0.06858% hailoffense................... 0.06096% monofire...................... 0.04572% trickrain..................... 0.03048% monofighting.................. 0.03048% tailwind...................... 0.02286% monoground.................... 0.02286% gravity....................... 0.00762% Stalliness (mean: -0.222) -2.0|####### |#### -1.5|##### |############# -1.0|################## |####################### -0.5|############################ |############################## 0.0|############################# |#################### +0.5|############### |############ +1.0|##### |###### +1.5|#### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%