weatherless...................47.31146% offense.......................36.26584% sand..........................29.73280% balance.......................28.13918% hyperoffense..................27.66519% rain..........................18.61785% voltturn...................... 7.50101% semistall..................... 5.13103% dragmag....................... 3.72709% choice........................ 3.32549% sun........................... 3.11494% stall......................... 2.79875% hail.......................... 1.86269% sandstall..................... 1.10997% rainoffense................... 1.08112% rainstall..................... 0.92642% sandoffense................... 0.89590% sunoffense.................... 0.66506% multiweather.................. 0.63973% monotype...................... 0.20419% trickroom..................... 0.14850% trickrain..................... 0.11143% tailwind...................... 0.11053% monodragon.................... 0.08911% sunstall...................... 0.08857% hailstall..................... 0.06284% monobug....................... 0.03705% monowater..................... 0.03380% monoice....................... 0.01570% monopoison.................... 0.01416% monoelectric.................. 0.00452% hailoffense................... 0.00413% monosteel..................... 0.00304% monorock...................... 0.00280% trapper....................... 0.00155% monoflying.................... 0.00147% monofire...................... 0.00102% monoghost..................... 0.00087% mononormal.................... 0.00056% monopsychic................... 0.00004% monofighting.................. 0.00003% monoground.................... 0.00001% monograss..................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.362) -2.0|######################### |####### -1.5|####### |##################### -1.0|############### |################### -0.5|############### |########################## 0.0|############################## |################### +0.5|############## |############### +1.0|###### |##### +1.5|#### |# +2.0|## |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.43%