weatherless...................41.19841% sand..........................36.95654% offense.......................36.45537% hyperoffense..................30.81232% balance.......................26.40516% rain..........................20.16882% voltturn......................10.21078% semistall..................... 4.07960% choice........................ 3.65793% dragmag....................... 2.93150% stall......................... 2.24754% sun........................... 1.96124% sandstall..................... 1.00937% rainoffense................... 1.00114% multiweather.................. 0.87908% sandoffense................... 0.78370% rainstall..................... 0.72752% hail.......................... 0.59406% sunoffense.................... 0.50207% trickroom..................... 0.29316% trickrain..................... 0.28802% tailwind...................... 0.07286% monotype...................... 0.03688% sunstall...................... 0.03403% hailstall..................... 0.02037% monobug....................... 0.01470% monowater..................... 0.01326% monodragon.................... 0.00784% monorock...................... 0.00033% monoelectric.................. 0.00030% monoice....................... 0.00022% hailoffense................... 0.00008% monoflying.................... 0.00008% monopoison.................... 0.00005% trapper....................... 0.00005% monofire...................... 0.00004% monoghost..................... 0.00003% monosteel..................... 0.00002% mononormal.................... 0.00001% monopsychic................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% Stalliness (mean: -0.423) -2.0|######################### |##### -1.5|##### |################### -1.0|########### |################## -0.5|####### |################## 0.0|############################## |############# +0.5|############ |############# +1.0|##### |### +1.5|### | +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%