weatherless...................72.99665% offense.......................46.68541% balance.......................32.36725% sun...........................16.37828% hyperoffense..................14.46415% rain.......................... 9.91132% voltturn...................... 5.85595% semistall..................... 3.63361% sunoffense.................... 3.01719% stall......................... 2.84957% multiweather.................. 2.06553% sand.......................... 2.04391% monotype...................... 1.07062% rainoffense................... 0.93003% hail.......................... 0.92462% choice........................ 0.63804% trickroom..................... 0.45961% monowater..................... 0.21629% rainstall..................... 0.18384% monograss..................... 0.13518% dragmag....................... 0.13518% sandoffense................... 0.12436% tricksun...................... 0.11896% monoelectric.................. 0.11896% mononormal.................... 0.11896% sunstall...................... 0.11355% monosteel..................... 0.11355% monobug....................... 0.10274% monofighting.................. 0.07029% monoghost..................... 0.05407% monoground.................... 0.05407% monoflying.................... 0.05407% sandstall..................... 0.04866% monofairy..................... 0.04866% monodark...................... 0.04866% monopoison.................... 0.04326% monorock...................... 0.04326% tailwind...................... 0.02704% monopsychic................... 0.02704% monofire...................... 0.02704% hailoffense................... 0.02163% monodragon.................... 0.01622% trickrain..................... 0.01622% allweather.................... 0.01622% hailstall..................... 0.01622% monoice....................... 0.01081% Stalliness (mean: -0.172) -2.0|### |### -1.5|####### |########### -1.0|################# |###################### -0.5|############################## |########################### 0.0|########################### |##################### +0.5|###################### |############ +1.0|###### |#### +1.5|# |## +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%