weatherless...................72.27747% offense.......................45.56565% balance.......................32.76350% sun...........................17.16746% hyperoffense..................14.66629% rain..........................10.05589% voltturn...................... 6.70929% semistall..................... 3.67958% sunoffense.................... 3.35899% stall......................... 3.32498% multiweather.................. 1.74832% sand.......................... 1.73837% rainoffense................... 1.02959% choice........................ 0.77669% hail.......................... 0.75271% monotype...................... 0.63883% trickroom..................... 0.52023% rainstall..................... 0.17275% monowater..................... 0.16102% dragmag....................... 0.14352% tricksun...................... 0.11174% monosteel..................... 0.08709% sandoffense................... 0.08635% monobug....................... 0.06767% sandstall..................... 0.06245% monograss..................... 0.05888% sunstall...................... 0.05791% monoelectric.................. 0.05224% monoground.................... 0.04968% mononormal.................... 0.04893% monofighting.................. 0.03632% monoflying.................... 0.02773% monofairy..................... 0.02759% monorock...................... 0.02738% monopoison.................... 0.02670% monodark...................... 0.02570% monoghost..................... 0.02017% tailwind...................... 0.01598% monofire...................... 0.01470% monopsychic................... 0.01387% hailoffense................... 0.01386% allweather.................... 0.01332% monodragon.................... 0.01092% monoice....................... 0.01066% hailstall..................... 0.01032% trickrain..................... 0.00055% Stalliness (mean: -0.155) -2.0|### |### -1.5|####### |########## -1.0|################## |################### -0.5|############################## |######################### 0.0|############################ |#################### +0.5|###################### |############ +1.0|####### |#### +1.5|# |## +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%