weatherless...................71.32168% offense.......................46.37292% balance.......................29.63976% sun...........................20.09382% hyperoffense..................14.70224% voltturn...................... 8.57014% rain.......................... 7.70985% stall......................... 5.17596% sunoffense.................... 4.16669% semistall..................... 4.10912% sand.......................... 1.63961% choice........................ 1.12481% multiweather.................. 1.03511% rainoffense................... 0.86973% trickroom..................... 0.74671% hail.......................... 0.38003% tricksun...................... 0.19582% dragmag....................... 0.18655% rainstall..................... 0.10244% sandstall..................... 0.09040% monotype...................... 0.07304% sunstall...................... 0.07105% monoground.................... 0.02673% monosteel..................... 0.01502% monobug....................... 0.01273% sandoffense................... 0.01273% monorock...................... 0.00719% monowater..................... 0.00693% monoelectric.................. 0.00427% monodark...................... 0.00346% hailoffense................... 0.00177% mononormal.................... 0.00130% monofighting.................. 0.00107% hailstall..................... 0.00099% monograss..................... 0.00066% monoghost..................... 0.00061% monoflying.................... 0.00027% monofire...................... 0.00000% trickrain..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.128) -2.0|#### |### -1.5|####### |######## -1.0|##################### |################ -0.5|############################## |###################### 0.0|############################ |################## +0.5|################## |############ +1.0|###### |#### +1.5|# |## +2.0|### |# +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.48%