weatherless...................74.65301% offense.......................43.57188% balance.......................30.05663% sun...........................19.78559% stall.........................13.63205% voltturn......................11.21901% hyperoffense.................. 9.72341% rain.......................... 5.48805% semistall..................... 3.01604% sunoffense.................... 1.93895% choice........................ 1.71543% trickroom..................... 1.24809% multiweather.................. 0.49752% tricksun...................... 0.42652% sand.......................... 0.40647% rainoffense................... 0.35726% dragmag....................... 0.32191% hail.......................... 0.16555% sunstall...................... 0.16196% monotype...................... 0.01613% monoground.................... 0.01152% sandstall..................... 0.00777% rainstall..................... 0.00390% monosteel..................... 0.00172% monobug....................... 0.00158% sandoffense................... 0.00108% monowater..................... 0.00065% monorock...................... 0.00044% monoelectric.................. 0.00040% monodark...................... 0.00015% hailstall..................... 0.00015% mononormal.................... 0.00004% monoghost..................... 0.00004% monograss..................... 0.00003% hailoffense................... 0.00003% monoflying.................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.171) -2.0|## |## -1.5|##### |######## -1.0|############# |############ -0.5|############################# |################# 0.0|############################## |############## +0.5|############################# |######### +1.0|#### |### +1.5|# |### +2.0|####### |## +2.5|#### |######## +3.0|### | more negative = more offensive, more positive = more stall one # = 0.49%