weatherless...................58.17805% offense.......................46.50367% balance.......................43.83855% sun...........................16.64332% rain..........................11.54752% sand.......................... 9.66894% hail.......................... 6.89624% hyperoffense.................. 4.43105% semistall..................... 4.33159% trickroom..................... 4.14282% multiweather.................. 2.50984% monotype...................... 2.41343% tailwind...................... 1.75679% stall......................... 0.89514% voltturn...................... 0.73580% tricksun...................... 0.62315% monowater..................... 0.46584% dragmag....................... 0.35724% sandoffense................... 0.29026% monoice....................... 0.26996% sunoffense.................... 0.26184% monobug....................... 0.23952% mononormal.................... 0.20805% gravity....................... 0.19080% monodark...................... 0.18979% rainoffense................... 0.16441% monoelectric.................. 0.15223% monograss..................... 0.14513% monopsychic................... 0.12077% trickrain..................... 0.11874% monofire...................... 0.11367% batonpass..................... 0.10047% hailoffense................... 0.08728% tricksand..................... 0.08728% monodragon.................... 0.08221% monoghost..................... 0.08119% monofairy..................... 0.08018% trapper....................... 0.08018% trickhail..................... 0.07815% sandstall..................... 0.07510% allweather.................... 0.06394% monopoison.................... 0.05480% rainstall..................... 0.05176% monosteel..................... 0.05074% monoflying.................... 0.05074% monofighting.................. 0.04872% hailstall..................... 0.04161% monorock...................... 0.03958% monoground.................... 0.02030% sunstall...................... 0.01319% Stalliness (mean: 0.000) -1.5|## |### -1.0|###### |########### -0.5|#################### |########################### 0.0|############################## |######################### +0.5|################## |############ +1.0|###### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.61%