balance.......................52.32707% weatherless...................43.12736% offense.......................42.76904% sun...........................21.50985% sand..........................16.53662% rain..........................15.14404% hail.......................... 6.30819% trickroom..................... 3.25449% tailwind...................... 3.24120% multiweather.................. 2.47613% semistall..................... 2.09414% hyperoffense.................. 1.92789% voltturn...................... 0.98831% monotype...................... 0.93502% stall......................... 0.88186% dragmag....................... 0.63483% tricksun...................... 0.35891% monopsychic................... 0.27972% sandstall..................... 0.17629% sandoffense................... 0.16308% trickrain..................... 0.14647% mononormal.................... 0.13338% monowater..................... 0.13265% trapper....................... 0.10589% rainoffense................... 0.08789% monofairy..................... 0.06414% monoice....................... 0.05437% sunoffense.................... 0.04201% monoelectric.................. 0.03703% monodark...................... 0.03569% monobug....................... 0.03562% monoflying.................... 0.03467% tricksand..................... 0.03434% monofighting.................. 0.03074% allweather.................... 0.02673% monoground.................... 0.02442% trickhail..................... 0.02131% monosteel..................... 0.01833% monograss..................... 0.01804% monofire...................... 0.01595% gravity....................... 0.01503% monorock...................... 0.01062% hailoffense................... 0.00764% batonpass..................... 0.00621% monodragon.................... 0.00499% monopoison.................... 0.00241% monoghost..................... 0.00224% hailstall..................... 0.00200% rainstall..................... 0.00108% sunstall...................... 0.00059% Stalliness (mean: 0.073) -1.5| |# -1.0|### |###### -0.5|############### |####################### 0.0|############################## |########################## +0.5|################### |########### +1.0|#### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.71%