weatherless...................71.69901% offense.......................55.34473% hyperoffense..................22.49950% balance.......................18.50461% sand..........................15.89810% sun...........................10.14538% multiweather.................. 3.65145% rain.......................... 3.05480% hail.......................... 3.01829% voltturn...................... 2.54430% monotype...................... 2.02475% sandoffense................... 2.00314% semistall..................... 1.82616% stall......................... 1.82499% sunoffense.................... 1.45059% hailoffense................... 0.84343% trickroom..................... 0.74355% dragmag....................... 0.70354% batonpass..................... 0.58176% rainoffense................... 0.58088% monopoison.................... 0.55460% sandstall..................... 0.38462% monofighting.................. 0.25846% monobug....................... 0.20151% mononormal.................... 0.17085% tailwind...................... 0.12470% monoghost..................... 0.10952% monowater..................... 0.09375% monosteel..................... 0.09053% monofairy..................... 0.08090% monopsychic................... 0.07506% monodark...................... 0.07009% tricksand..................... 0.06717% tricksun...................... 0.06600% monoelectric.................. 0.06571% monoice....................... 0.05870% monograss..................... 0.05169% monoflying.................... 0.05052% trapper....................... 0.04030% monodragon.................... 0.03767% trickrain..................... 0.03300% sunstall...................... 0.03213% monofire...................... 0.02745% gravity....................... 0.02453% monorock...................... 0.02015% monoground.................... 0.01256% allweather.................... 0.00613% rainstall..................... 0.00467% hailstall..................... 0.00234% swagplay...................... 0.00204% Stalliness (mean: -0.455) -2.0|## |#### -1.5|######### |################## -1.0|######################### |############################## -0.5|############################## |########################## 0.0|#################### |############# +0.5|######## |#### +1.0|### |## +1.5|# |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%